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Opening Reception - Friday, April 22nd, 5:00pm - 7:00pm Friday, April 22nd, 5:00PM - Thursday, April 28th, 5:00PM Lucas Hall, Ä¢¹½TV Main Campus
The senior class of 2022 brings to you our Senior Project show, Emergence. Digital
Media Design Senior Projects give us the opportunity to create our own unique design projects
that express our passion and aptitude for digital media design.
We chose the name "Emergence'' because it represents each of our journeys as designers.
The title represents how we feel as we graduate and move onto what’s next in life. Each
of us are growing into the designers that we're meant to be; we're learning to be individuals.
But we're also learning how to work as a cohesive unit. We feel that this directly relates to
the concept of emergence in philosophy. It is believed that emergence occurs when different entities
interact and their unique properties contribute to a wider whole. As we emerge as young designers,
our work contributes to the world of design, and as it impacts others, the world as a
whole.
Each of us decided on our own project to express our passion for design. In this group
of projects, you will find a large diversity of design work, ranging from video game
design to projection mapping to brand design. Even though everyone took their own path making
fantastic projects, we supported each other along the way. We are excited for you to experience
each and every project.
Animation
Natalia Marrero Nieves | "La Paradoja de los Inmigrantes"
Animation documenting the life of a young immigrant and her family as they try to
achieve the American Dream. We see images of the protagonist's life from her past,
present, and future.
According to observed listening behaviors in the Spotify community, many people have
a desire to sort their music into distinct categories, but they do not have the knowledge
or the time to classify it. Also, people tend to organize their music in a variety
of ways (mood, situation or environment, genre, country of origin, decade, and popularity)
or to different extents (broad or specific). This problem led me to the idea behind
MixJam, an iOS music companion app, which allows the user to categorize and sort their
Spotify music based on a variety of characteristics. It is aimed specifically at music
enthusiasts, or people who enjoy listening to music in their free time, so the goal
was for the app to offer flexibility depending on the user’s musical taste.
CYBARSPACE is a clothing and accessories brand focused around interactive designs.
The brand is based off concepts like escapism and childhood nostalgia. This is all
portrayed through the lens of a Japanese-inspired, Y2K futurism aesthetic. CYBARSPACE
was also created with gender inclusivity in mind, allowing all identities who grew
up in the early 2000’s to connect with each other through fashion.
We are 7 is a project inspired by a Korean group called BTS. The concept of this project is
to create seven illustrated vinyl song covers (one for each member’s solo) and animate
the vinyl to make them come alive. The aim is to highlight their solo songs as many
consumers expressed wanting animated vinyl covers for their solo songs and provide
awareness to their origin.
Liminal Space is a story that explores analog horror, liminality, and abandoned space
exploration. The company, Liminal Space, offers services that are supposed to help
users find answers to difficult questions in life, but the viewer may soon realize
there are ulterior motives from inside the company. This project was created to test
my skills in story writing and videography, as well as experimenting with different
Adobe programs.
Throughout our daily lives, we all seem to compare ourselves to others and often think
negatively about ourselves and our bodies. Positive Reflections is a project using
Smart Mirror technology, Snapchat Lens filters, and printed media to spread kindness,
positivity, and encouragement to those who need a boost in confidence and self-esteem.
The purpose behind this project was to explore new media and technology that I have
never used before, and using it to spread a positive message because, sometimes we
just need a little reminder of just how awesome we really are.
Sneakers- a $79 billion business that has become a global staple in our culture and
it is now the biggest-selling category in the online luxury market. Unfortunately,
an estimated 95% of these shoes will end up in landfill. That said, my goal is to
reveal a sustainable shoe brand called JUNKS. The campaign includes an AR showing
the shoe’s recyclable and biodegradable materials and strives to change purchasing
behavior. Hopefully by better understanding the shoe materials shoppers can be more
mindful of what they are purchasing and wearing.
Transcended Practices is a divination subscription service. This subscription service
allows the practitioner to learn spiritual divination in the comfort of their home!
With Transcended Practices, you will not have to spend a supernatural amount of time
and money to learn the practices of tarot and more!
Wesley Paints is meditation resource for those longing to grow closer to God. According to the book, Contemplative Science, “the exercise of intentionally bringing one’s attention to the present moment is fundamental to most wisdom and faith traditions, such as Christianity� (Bullock, 2). Therefore, Wesley Paints naturally evolved into a spiritual brand.
Anatomy in 3D is an educational display that teaches about the skeletal system, the muscular system,
and the cardiovascular system in the human body. Anatomical models of these systems
are rendered digitally and projected onto a life-sized human figure. The use of this
projection along with interesting animations and information come together to create
an immersive and engaging form of education.
As someone who often catches herself daydreaming while listening to the moving notes
of a song, I took my senior project as an opportunity to (literally) project my visions
for others to see. Synced to the tune of Once Twice Melody by the dream-pop band Beach House, In Her Eyes is an escape from the present. With colorful, moving visuals, along with the ethereal
sound of Beach House’s instrumentals and singer Victoria Legrand’s soothing vocals,
viewers can fall under the trance of the art that is Once Twice Melody. I spent a significant portion of my life learning and studying music, and with my
project, I allow myself to combine two of my passions: music and art. In Her Eyes gives the audience a glimpse into my daydreams and a view of the world from my eyes.
The Adventures of Fluffy the Llama: Visiting Friends is a book for children that focuses
on the topic of endangered animals. I believe it’s important for children to be more
aware of what’s going on in the world regarding some of their favorite animals. I
want children to know that even they can make a difference and help endangered animals.
This book tells the story of Sid the Squid finding treasure from a sunken pirate ship.
The QR codes inside of the bubble companion help bring Sid to life with simple 2D
animation.
Society is a fashion magazine and design showcase to help inform and inspire those with passions
for fashion and graphic design. With a recurring element of repetition, and an emphasis
on typography and photography, this magazine aims to inform the average fashion enthusiast
on sustainable and ethical fashion as well as provide inspiration for modern graphic
design.
After the discovery of a new planet, people from earth, calling themselves the Amira,
are on the hunt for Lyrians, a race known for their immortal blood. A Lyrian girl
named Lyrika gets kidnapped for experiments by the Amira. Years after, Lyrika awakens
near a forest with a new mechanical body. She desires vengeance against those who
stole her body with the help of those she meets along the way, while exploring the
world she thought she knew, but is much stranger than she thinks, since the natural
life surrounding them harbors a secret beyond their understanding.
I initially want people to still enjoy the execution of the game rather than the concept, but I am pleased with the result that this was brought on. I do plan on making this into a bigger game sometime, with the addition of tricks, more traversal elements, and even a story for the players to connect with through the game. Hope to uphold the oath of the board.
A dating simulator with facial tracking as its main component. It takes the concept
of a dating simulator and improves it, using modern technology to simulate a more
realistic interaction by allowing the player to show expressions amidst conversation,
which can change the flow of the game.
The long-term goal of this project was to create a more user-centric/modern experience
for players within the various menus of Gran Turismo 3, whilst also emulating the
look-and-feel of the brand that Gran Turismo fans know and love (with an added twist
of course!). In carrying out my vision for the project, I first explored conception
of the brand identity using Adobe XD as a place to map out the various screens, upon
which I would then eventually migrate into the Unity Game Engine to hash out back-end
functionality firsthand. Technologies used included Blender for 3D modeling game icons,
Forza Motorsport 7 for acquiring car models, and Cities: Skylines for acquiring a
means to rapidly prototype an in-game map for the user to navigate.
Grief is one of the universal human experiences, and there are many pieces of media,
art and design that tackle it. I wanted to address it in a new way, exploring this
theme through a video game about a dryad. The main character is a tree spirit that
is the last tree in the forest. All of her fellow dryads have been destroyed by deforestation.
This game follows her journey through the stages of grief and touches on the tragedy
of environmental destruction using an interactive experience. I utilized Unity to
construct my game and created the player character model myself using Maya. I hope
to provide an immersive and impactful experience to all who play this.
The idea for creating a video game whose main character is wheelchair bound came from
last semester in Digital Design Workshop (DDW) class. In this class there was a big,
final project at the end of the semester, and we each were allowed to choose what
we wanted to do for it. After think-ing for a bit, I came up with the idea of making
my video game, “Wheeler’s World�. I myself am in a wheelchair because of a disease
called Muscular Dystrophy and thought it would be cool to have a game with a main
character who has a disability because I have never seen a video game like that; people
with disabilities are not often represented in games, or at least not accurately.
Also, I wanted to raise awareness for Muscular Dystrophy, and other physical disabilities.
Last semester, I was not able to make a playable game, I only made a trailer for the
game, so I saw Senior Project (SP) class as my chance to make a playable game.
The Circle is a Third-Person Semi Side Scroller horror game created in the Unity Game
Engine. After waking up from a horrible dream, the player finds themselves in their family
cabin. However, something seems wrong. No matter how hard you try, you can't leave!
Now, the player must traverse through a never-ending cycle in the woods and try to
escape. Uncover secrets about your past and about the cabin to be free from the horrors
that haunt you and break the circle.